Главная страница
Конфиденциальность
Информация для авторов
Наши контакты

НОВЫЕ ФИЛЬМЫ И СЕРИАЛЫ ОБНОВЛЕНО СЕГОДНЯ

 





Формат Размер Скачать

Информация о видео


Название :  
Продолжительность :  
Пользователь :  id 764213430091
Дата публикации :   ript src=
Просмотры :   layer\/0af6e327\/www-embed-player.vflset\/www-embed-player.js
Понравилось :   726
Не понравилось :   56


Кадры из видео




Комментарии к видео



@indiepunch3443
That's me at the end :] - 16:50 

EVERYONE, support him today!

Комментарий от : @indiepunch3443


@alecacosta
Jumping would be fun
Комментарий от : @alecacosta


@colly6022
you're forgetting to add the 3D videos to the playlist ;)
Комментарий от : @colly6022


@eraserlark3926
Is there a way to have a 2D sprite stand upright in a 3d space with Gamemaker? The sprites I import stay flat on the floor, and I figure there's something I have to change but I'm not sure what.

Also, thank you for all these videos, they're a huge help!

Комментарий от : @eraserlark3926


@GameJam230
Perfect. I assume this could be used as a 3D replacement for collision_line(), if I do it properly. That will make it so I don't need to give the portal a sprite to make it work, and could instead just use the models. It would also allow me to make vertical portals, if I wanted to. Somewhat ironically, I never even planned to use non-euclidean geometry in the game I'm working on XD. I just did it as proof that I could do it even easier than in an actual 3D engine, like unity. (Then again, I've used gamemaker significantly longer, so that probably plays into it a bit)
Комментарий от : @GameJam230



Похожие на видео