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Did you enjoy our new logo animation? We love it. It was made by Tom Wilusz - check his reel out here if you need some pixel magic in your life (or projects). www.wilusz.tv/ Комментарий от : @TwoMinutePapers |
AI needs to learn to pick up items from the ground bending legs, otherwise AI will injure it's back over time Комментарий от : @grzesiekniemogecipowiedzie7142 |
I'm so sick and tired of AIs everywhere, everyone's excited about them right until the moment where they'll completely replace you and your job. If you think you can't be replaced by a machine going forward and that your job is perfectly safe, then you're just as naive. Started off with replacing concept artists, then 3d modelers, then even programmers will be replaced, this advancements in AI should not be celebrated, they should be stopped. Комментарий от : @michaellaviola6540 |
Now imagine you have 20 such characters in the scene? I think it still much cheaper to have this points for ik and the good old root motion. Комментарий от : @LevitskiSRGE |
i like how hes just chillin' while you explain stuff Комментарий от : @Toxxer |
This sort of AI could also be perfect for use in video games where it could be used to animate the movement of characters live depending on the geometry, physics objects and the player’s interactions! It could also be a solution to the problem of realistic door opening and door interactions in video games! :) Комментарий от : @Techno-Universal |
Imagine this voice is generated by ai Комментарий от : @taivan9030 |
Can you please, animate an dinosaur???? Комментарий от : @matt_plays9128 |
"AI learns to animate a furry" Комментарий от : @kryptoid2568 |
Everyone talking about how this will be used to make animations smoother or replace the jobs of animators (lol) but overlooking an even better use: to nicely animate content that doesn't come with the game. User-created content, mods, or characters generated on the fly. Imagine a character creator that lets you design really bizarre characters and still have them look natural! Or have the existing characters interact with custom levels/items without it being awkward! Комментарий от : @renakunisaki |
whats the apps that did that animation Комментарий от : @wadekettell2626 |
This is amazing. But when will something practical show up? Комментарий от : @PeterSwinkels |
How to implement this AI to games? Is it open source or possible to access, and what game engines does it support? This is exactly what I'd like to use. I would love to have a Language model as the talking for a NPC, then have some way to read the outputted text and have the NPC understand parts of the text and what it means for their animations regarding their body and bodylanguage etc. Комментарий от : @ImaplanetJupiteeeerr |
how long until we get procedural generated AI Interpreted worlds? Комментарий от : @FellTheSky |
I am trying to help someone who broke their neck in July at C4 (completely paralyzed but breathing on his own). My own brother died many yeas ago after living 18 months with a C2 break (completely paralyzed on a respirator). There are many technologies for picking up intentional and automatic signals from the brain, or skin near muscles. But my question is about AI control training and optimization. I think it is much easier to take intention signals and map them to robotics, than to try to map out the existing muscles and autonomic controls. Have you looked at this topic at all? For everyday low cost methods for the roughly 300,000 people in the US living with spinal cord injury, just feeding, picking things up with robotic hands, taking medications, adjusting chairs and controlling wheel chairs and cars are the usual "wanted list". But the rising number of elderly, many other causes of nerve damage or weakness or paralysis - this raises the number much larger. Ask "how many people in the us living with paralysis" and you get about 5 million. The US is 332 Million, the world is 7900 million. But it does not scale exactly. The problem being that many places in the world, these things lead to death, not permanent disabilities of various sorts, requiring full time or part time care. I can tell you how many people, what they face, what it costs, who is working on it, what has been tried. But this piece of "control the existing muscles as well or better than they were controlled and maintained before" has not been done well. Much of the reason for that, is that groups and individuals all work on their own, making things that benefit them, so most global issues never get solved. If you want, I can tell you about a few thousand such. But now I just want to see if, by summer 2022, if some specifics and examples can be demonstrated. The framework is important - who, why, where - and all the pieces need to fit together without all the parts fighting each other. So it needs to be open, lossless, auditable. Ignore where you get the signals, it is possible to 3D scan anyone and "rig" the 3D model for animation. It is also possible to map the muscles, tendons and details of the joints and activation involved. Yes, I know, it is tedious and time consuming. But a few months of scanning would be tiny compared to the lives some live. So can you think how to create a global community to solve this once and for all? With low cost sustainable methods. You must know "constrained optimization" in many forms. Modeled processes that you solve for one or several objectives. So imagine solving the global economic, social, financial, organizational and political issues all at once, and one part is helping these kinds of individuals to live with dignity and purpose. Right now most of this kind of retraining - trying to use what little connection is left, is being handled by human rehabilitation people and volunteers. But all those neural (both automatic and intentional) pickups and stimulation of current muscles are being covered by piecemeal methods globally. The brain machine interfaces, most of the money is going into surgery and expensive and intrusive methods. But there are about 40 basic methods for 3D imaging of nerve activity that can give varying levels of data. The groups now are happy if they can bang bang the nerves and help people to stand, and take a few clumsy steps. But there is enough data to control the original muscles, or by-pass and do the equivalent or better machine controlled devices and processes. A non-invasive neural interface for machine welding would have the sensors and speed of a robot welder, but the control and experience of a human. Yes, you could use learning methods to replace the humans, but humans are really inexpensive now. That is why Zooniverse can get millions of volunteers to do human-in-the-loop recognition problems that a decent algorithm could handle. Richard Collins, Director, The Internet Foundation Комментарий от : @richardcollins5549 |
Hope virtual reality mmorpg will come soon Комментарий от : @hoangbuinguyen8098 |
I wonder if you could record a bunch of motion capture data of an actor doing a bunch of random things, then input that into the motion AI so that every character has their own body language that really matches their character properly, while smoothly moving around a complex environment! Комментарий от : @blaster1185 |
Can you do the same thing in 2D, like 2D landscape and 2D characters? Комментарий от : @torresporum-torrimkt3797 |
I wonder if those dog animation can be put in game so it will be sooo realistic (like use actual physics) Комментарий от : @polomanurung6427 |
Wow Комментарий от : @ola_iva |
>AI Learned To Animate Sounds scary already Комментарий от : @olegc.7877 |
medical possibilities for people with total paralysis Комментарий от : @gregharris8777 |
Never heard someone refer to a 3D animation as "creamy" but 'ight Комментарий от : @TheFunniBaconMan |
Imagine robots created us, where we created robots and they created us again? Комментарий от : @schpeidermann |
“Creamy” 😂 well said Комментарий от : @LegoCreationsofJL |
let give credit to anubis for offer himself vollunter for this animation test Комментарий от : @the_bane_of_all_anti_furry |
Oh man, that hind-leg-sliding, I see that a lot in the game Planet Zoo. Drives me nuts. (I'm a gamer by choice and just started watching your fluid-simulation videos. Cannot wait for the next 10 years of computing evolution. Комментарий от : @StanHowse |
God when the animation is of such high quality my brain ignores the texture and fur imperfections. Wild that electronic dog looks alive. Комментарий от : @BatBeardGames |
Instructions not clear. I ended up with cyberpunk 2077 AI Комментарий от : @Leeyouno |
something with foot sliding why can't that be eliminated by making a rule that the feet can't move when in contact with the ground? Комментарий от : @runforitman |
anyone realizes that dog is a 2 person skeleton? Комментарий от : @sebaVRarg |
can we get some ai generated npc dialogue? Комментарий от : @maxkore278 |
Please sir reply me which software are you use to make it Комментарий от : @xompguru720 |
I love just how natural these kinds of simulations are, to the point where you feel like you could control it yourself. Комментарий от : @shilze1 |
I guess it will only be a matter of time until a video game studio tries to create their own AI of this nature or have an AI like this licensed out to them so they could use the AI for the movements of humanoid characters in their games while it could also make player character animations a lot more realistic! :) Комментарий от : @Techno-Universal |
Ohhh it's SCHOLAR! All this time I was asking myself "What the heck is a skylar?" Комментарий от : @gysahlgemuse7208 |
This kind of adaptive animation is amasing, because a designer cannot predict every possible movement relative to every object, yet this works in real time convincingly. I wonder how long it will be before this technique is incorporated into most openworld and V.R. titles. Комментарий от : @CrabBell |
Every time I saw the animation skeleton the first thing that comes to mind is “something wicked this way comes” Комментарий от : @dumbfuk7701 |
This is amazing, I've been waiting all my life for someone to make an NPC that doesn't jump between pre-programmed motions. all he needs is the cloth simulator to stop his leg clipping thru. Комментарий от : @chrismofer |
Fuck the furries are getting more powerful Комментарий от : @dipie197 |
Wow! that would work so good in games! Комментарий от : @theosackmydeck |
1:30 A humanoid mass in a 1G field will not, indeed can not, move like that. The CG (Centre of Gravity) too asymmetrical to the feet. 1:40 1:53 Knees and boxes cannot occupy the same space at the same time. 3:40 And 6) Roll for Sit Exactly Right on First Attempt. Sure, sometimes people drop into a chair just as they want to, but when was the last time you saw someone "stick the landing" into a chair? People wriggle and squirm once the weight is transferred from feet to butt. They often do so as they do whatever it is they're doing while seated. Sometimes they cross their legs, or fine-tune their position on the arms of the chair using their elbows or arms immediately after sitting. 4:00 WOW is that BEAUTIFUL. No more ice skating on sand! (Or carpet, or linoleum, or stone, or...you know...whatever.) LOTS of spectacular progress in this. Outstanding! As you say, "what a time to be alive." My grandmother watched the world change as telephones, radio, computers were mass-produced and commercialised. She went from a world where one could barely fly across the Channel to see a man walk on our moon, and where she herself flew across the Atlantic. What sort of amazing things might we see...and do... if we don't wipe ourselves out? Комментарий от : @stevejordan7275 |
So what is point of this if nowdays games and movies are completely shit and lacking in story? Комментарий от : @OversikerSTUDIO |
I WAIT EVERYTHING WHEN I.I. WILL RENDER IN REAL TIME, A 3D WORLD CONVERT IN REALISTIC Комментарий от : @SUPERMAN-pz7ni |
Could we use this as an animation generator between a playermodel and any kind of entity ? Or simply a generator for movement animations ? Комментарий от : @jeanmahmoudventilateur3480 |
someone please tell this team to turn on vsync Комментарий от : @trashvortex |
Anubis: Egyptian god of death and sitting down on things. Комментарий от : @calebcarpenter421 |
instead of working class, create an AI that can substitute CEO's and politicians Комментарий от : @CristianGuerreschi |
this was a year ago & games still have AI taking 90 degree turns & sliding feet whenever possible. Комментарий от : @Bill-lt5qf |
Cold you do this with moon gravity? Комментарий от : @JPJosefPictures |
Man, videogames in the future with AI character animations are gonna be cool Комментарий от : @-NGC-6302- |
A.I. computer draws human beings, depicting them as murdering monsters... Human beings: “That’s not what we look like!” A.I.: “I drew humans correctly.” Комментарий от : @rickpontificates3406 |
I'm not a scholar. Please stop calling me that. Комментарий от : @allanshpeley4284 |
Only 2 days ago I came across your videos and now whenever I open you tube I watch your videos first and keep watching until someone disturb me ...would love to see ai in video editing software Комментарий от : @RRZ437 |
believe me or not after all these research they will transfer all these data to a robot and that robot will execute its data to move like a human. and the last thing they will do to this is to talk.. Комментарий от : @anonymous_FoX |
I want to see how AI survive in the simulated world Комментарий от : @otaku_central010 |
Looks like something Bethesda and now Microsoft should be interested in. Комментарий от : @OnlyHerculean |
Ainimation.com is doing some crazy stuff. Комментарий от : @incelinsurrection1678 |
wow wow wow Комментарий от : @THEHOUSEOFSATIO |
Next: This AI learned to Make AIs Комментарий от : @batman2925 |
On an day, ai will take over most jobs of human man kind. Комментарий от : @johneygd |
>I don't see artifacts Anubis continues to collide its hand with its thigh yeah right. Комментарий от : @redtails |
As someone used to video game walking animation, Anubis felt so slooooow. I would be hammering the controller to find the dash button right about now. Комментарий от : @TheMewtata |
Anubis moves his body good, but face needs livelier animations. Комментарий от : @kosiak10851 |
zero idea why is that in my recommendations but I watch it.. Комментарий от : @CorporaMedicina |
Holy crap the future is now, if only we could standardize all the crazy crap like ai and jet packs and solar panels and robot dogs and hover cars and all that cool stuff we have sitting around. Комментарий от : @lofiwackpainting7439 |
Anybody could tell me the learning path to become an AI developer Комментарий от : @vigramvasi442 |
Is Lambda a sponsor or you just recommend them? Комментарий от : @karl5874 |
what rendering engine is it? Комментарий от : @jonathanputra6873 |
i initially read "This AI Learned To Eliminate Humanoids", phew... Комментарий от : @ylloboy |
Bro why do video game lack this type of ai?? I'm sorry but I've never seen this good of ai before in a video game Комментарий от : @dragonwisper6742 |
This is depressing for animators Комментарий от : @ipotatosenpai7002 |
Amazing Комментарий от : @Blendershick |
Imagine how terrifying horror games will become with this technology Комментарий от : @michaelmorris2146 |
Star Citizen devs: Impossible! Комментарий от : @wrOngplan3t |
Hold on to your papers. Комментарий от : @PuneetChhikara |
Introducing Euphoria 2.0 Комментарий от : @Slamboni4k |
What a bad time to be a 3d animator Комментарий от : @AndreyShu |
Humans will loose their jobs soon Комментарий от : @dipankarpaul5968 |
In these vids is the computer pretty much writing its own code and when the sim gets to a point where it’s advanced you can use that code in things like video game npcs Комментарий от : @goatpepperherbaltea7895 |
Euphoria engine is outdated I see. Комментарий от : @cybergothika6906 |
This is so cool. Maybe this could fix Bethesda’s animations lol Комментарий от : @fuckoff5893 |
少跟我五四三講一大堆有的沒的 什麼時候可以打炮 Комментарий от : @BBC-QOS |
Does it ignore armrests if the chair is too wide? Комментарий от : @sanyanders |
Very nicr Комментарий от : @Zetsuke4 |
couldn't you simulate friction between ground and feet. that would be epic. most games, even gta5, has foot sliding. it breaks the reality. Комментарий от : @sushantkarki2708 |
Cloud AI - something new Комментарий от : @PashaDefragzor |
'I don't see artifacts' 4:06. I will be more impressed when Anubis' legs stop going through his skirt. Комментарий от : @efeozdural1857 |
So Ai’s replacing us. Cool. Комментарий от : @Im_The_Slep |
this is kinda sad ngl, how tf am i gonna get a job knowing hal 9000 might've took it already Комментарий от : @noobish |
But why does Anubis look so depressed XD Комментарий от : @CLaw-tb5gg |
Good work, however there is no focus on replication making this a single player application only Комментарий от : @dallas.burbridge |
ROBO PUPPERS Комментарий от : @nullskull6860 |
man in the future even some 12 year old will be making his own game with a.i Комментарий от : @MerkurioBua |
paper Комментарий от : @IveNeverStoodUp |
Autopilot...Drivers Unemployed Automation...Workers Unemployed AutoAnimation...Animators Unemployed Комментарий от : @dannybenhur6123 |
3:00 your furniture after you were eating ketchup chips and cheetos Комментарий от : @bashubash |
Annubis sure has some interesting hobbies. Комментарий от : @Squadalha |
Why is God Anubis got the bad posture of a whimp software developer?... Oh right Комментарий от : @guilldea |
So.... I wonder what would 3D monster genre (with elves n orcs n blondes and all that) look like Комментарий от : @eleethtahgra7182 |